This sounds like a great approach, - thank you for sharing! It would be great if videos from "live course" later became available on Chessable as separate "how to learn the opening" course. I bet many ppl (including me) would be interested in it. Thanks,
while I agree with the motivating arguments toward memory lasting experience, I think on variable might be not considered and that is the whole day cycle, of the number of blitz games ones brain has been exposed to. The time control actually does not matter, here. It might be the amount of information per day without having slept on it.. for the longer term memory processes...
just a thought that while blitz time pressure might highten the sense there are slower cognitive process (or different time scales) about learning that the pace of many such games might interfere with the specificity of the learnable from the board. otherwise I agree..
Also, another possibly hidden, aspect or thesis of mine, is that learned long lines as knowledge, might tend to make us not experience the tactical noise that our big stupid brain still need (a la A0 zero knowledge attitude) to see, to build its coginitive map of chess to be emerging as logical intuitoin...etc.. but that needs work.. just I find I have been lacking such silly experience in opening phase, and have started wondering if without the stress of time controls I could not use the fast chess of the explorer, but there is little fun in visiting others zero knowledge adventures (that time control being faster and fasted might make one nearer to). So I find you might have good points, but maybe blitz is not necessary. one could deliberately do minigame exercises with various deliberate goals... to attain the same motivation and experience. well. A component. One might not need to do full games.. I guess I am talking about more than official game chess study here.. sorry. to barge in. Or maybe this is a question, are there ways to get the positive points without the need to do full games all the time.. and submit one self to time stess.. could we not tie the floating boundary value problem tighter in phases of interest. like endgame studies but about opening positoin types. .because our human vision or horixzon limitations is the same limtiation whatever phase we are in anyway.. to get the same learning clarity as in endgames about the tactics of openigns I mean.. or to separate with clarity in opening what are stategic componeints or issues from what are tactical. most olf the opening theory knowledge often used for the full games scope, makes us avoid the tactical issues mingling or tangled with the opening foresight learner problem.
This sounds like a great approach, - thank you for sharing! It would be great if videos from "live course" later became available on Chessable as separate "how to learn the opening" course. I bet many ppl (including me) would be interested in it. Thanks,
while I agree with the motivating arguments toward memory lasting experience, I think on variable might be not considered and that is the whole day cycle, of the number of blitz games ones brain has been exposed to. The time control actually does not matter, here. It might be the amount of information per day without having slept on it.. for the longer term memory processes...
just a thought that while blitz time pressure might highten the sense there are slower cognitive process (or different time scales) about learning that the pace of many such games might interfere with the specificity of the learnable from the board. otherwise I agree..
Also, another possibly hidden, aspect or thesis of mine, is that learned long lines as knowledge, might tend to make us not experience the tactical noise that our big stupid brain still need (a la A0 zero knowledge attitude) to see, to build its coginitive map of chess to be emerging as logical intuitoin...etc.. but that needs work.. just I find I have been lacking such silly experience in opening phase, and have started wondering if without the stress of time controls I could not use the fast chess of the explorer, but there is little fun in visiting others zero knowledge adventures (that time control being faster and fasted might make one nearer to). So I find you might have good points, but maybe blitz is not necessary. one could deliberately do minigame exercises with various deliberate goals... to attain the same motivation and experience. well. A component. One might not need to do full games.. I guess I am talking about more than official game chess study here.. sorry. to barge in. Or maybe this is a question, are there ways to get the positive points without the need to do full games all the time.. and submit one self to time stess.. could we not tie the floating boundary value problem tighter in phases of interest. like endgame studies but about opening positoin types. .because our human vision or horixzon limitations is the same limtiation whatever phase we are in anyway.. to get the same learning clarity as in endgames about the tactics of openigns I mean.. or to separate with clarity in opening what are stategic componeints or issues from what are tactical. most olf the opening theory knowledge often used for the full games scope, makes us avoid the tactical issues mingling or tangled with the opening foresight learner problem.
Thanks for that. I don't have time or money right now for a course, but I almost always find your discussions helpful.