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Bob Wilder's avatar

When I worked, my boss and I had a discussion about employee performance. Part of his job was to periodically rank (or assign ‘goodness’ numbers) to each employee, and he was struggling to explain differences.

The trouble is that there is never just one axis (or knob…). There might be 25 or 30 different components for an employee’s contribution. 15 technical ones; 8 interpersonal ones; maybe 5 character qualities; in addition to external factors like you talked about.

Chess is hard, and I think the same applies. There is a scale for experience/expertise with how each piece maneuvers, then you can add in the expertise for two-piece interactions; as well as creativity; a brain fog scale that acts as a multiplier for everything perhaps ….

No game touches all those axes or knobs; so some jaggedness is expected.

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dboing dboing's avatar

Randomness is always in the eyes of the beholder.

Even dice thrown. is just lazyness to go measure the initial conditions to the precision needed to predicted the dynamics of the free rotating dice and its bouncing on a surface with say little friction. We just prefer to not do that, and look at the odds of its 6 stable attractors that friction even if small ends up giving.

For chess, the uncertainty comes from single mind limitations, even the best of us. Each individual fog of chess. Even if we wanted to put the energy, even the best of us, chess will have some residual fog left. (for engine we are doubly in the fog, that while it can beat any of us, we do not know that the cumulated engines in a huge pool would explore the real absolute chess, not just an engine club self deluded notion of absolute chess, they could be competing over a tiny patch, as long as no human can go through that, well we hail its oracle glory).

What is nice though is that this lazyness, can be quantified and modeling in math language, exactly. We measure and control our ignorance by assigning a world of events, and some blob probablility over it to represent it.

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