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Santo D'Agostino's avatar

Great column on a great topic, with a great, memorable, slogan ("Boring calculation wins games").

What we need is a book with such "ordinary" game positions, where the task is to calculate a few short lines and then decide what to do. I, like most students, find these kinds of calculations difficult. Part of the problem is evaluation, but part of the problem is that when there is not a clear goal (mate or win material), it's hard to choose candidate moves for both sides. Sharing your thought process is helpful, and if that kind of description went in your future book, that would be very helpful. This kind of thought process can be trained (right?), so seeing good examples of it and then practising on your own with well-chosen exercises ought to be a good way to train.

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Maurits van der Meer's avatar

Interesting! Without calculation I thought cxd5 was the most logical - exd5 opens the e-file where white has a rook and we have our king; cxd5 increases the scope of our bishop. Even if we lose b5 we win a pawn in the center which should make up for it. Honestly I’m surprised that not more people find this move natural. I’ll ask my coach what he thinks.

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